Step 3 - Checkout - Page 10
January 15, 2001
Finally, we'll address the issue of dropped shopping carts. After
we've determined that our checkout mechanism is as streamlined as
possible, it's time to start personalizing.
We need to build a rules-based system. We decide to construct an
XML file containing our rules, so it is easily parsed by our
application. This file contains rules and consequences — for
example, if the item in the cart is a John Deere model lawnmower,
then display an ad for John Deere lawnmower replacement blades.
You can place many of these items on the checkout page — and in
fact, we might argue that the more items you place on the
checkout page, the better chance you have of getting the user to
buy one (remember though that there is a limit before the
customer becomes exasperated at having to wade through other
items to find the submit button).
More enticing to customers would be a rules-based sale system.
"Buy x John Deere lawnmower and y blades, and get 10% off." This
is a very common practice used in brick and mortar stores, but
seldom used in online shops.
One type of this method has recently generated some flak in the
online shopping community, but it is an interesting concept
nonetheless. You can combine data from the user's activity to
provide them with discounts and options. For instance, if this
customer spent a lot of time "browsing" it may mean he's more
likely to abandon his shopping cart, so present him with a
greater discount. Or if this customer has bought fertilizer in
the past, prompt him if he's run out of fertilizer and offer him
some more at reduced prices.
The problem is that customers get confused about what the actual
price is, and when multiple visitors team up to find out that
they're all being offered different prices, you may be in a heap
of trouble. However, done sparingly, this can be a very helpful
mechanism.
Finally, another good method is to allow customers to compare
your prices versus other retailers directly on the checkout page.
"Our John Deere model x costs $300, but Home Depot has it for
$315." Customers often know that they can get better prices
online, but having a confirmation provides customers with a
feeling that they are making the correct decisions, and gives
them more bravado at buying things. Don't forget to mention other
benefits as well.
Another simple trick is to prompt the user. Many users simply
spend a lot of time looking at the checkout page, with their
mouse pointer over the submit button. If you see that a user is
spending a lot of time doing nothing, you can prompt them (via a
dialog box, perhaps) that buying here is a good idea and safe,
with price benefits.
ACME likes this mechanism, because the higher-ups already know
which items need to be pushed or which are going on sale, so it
is very easy to incorporate this information straight from the
top brass. Thus, rules-based personalization is implemented.
Step 1 - Making Customers Happy - Page 8
Everything you Need to Know About Personalization: Part 2 - Page 6
Conclusion - Page 11
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