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Transformation Tools - Page 7

August 6, 2001

The move, rotation, and scale tools, the topmost three tools in the right column of the toolbar, are collectively referred to as transformation tools in any 3D package. They perform similarly to their 2D counterparts, but, as with everything in 3D, the extra dimension compounds the complexity of the operations.

If you already tried the move tool, you may have discovered the key to its operation, or you may have been bewildered by the apparently inconsistent results of grabbing objects with this tool. The key to using this tool is taking note of the little handles Strata gives you to move an object in each direction. When you select an object with the move tool, little red dots show up on the plane of each side of the bounding box, as seen here:

These are the handles by which you can move the object along a path constrained to a particular axis. For instance, if you want to move an object only vertically, grab it by the handle for the z-axis. If you grab an object at any point other than one of these handles, you can move it in two directions on the active grid.

The active grid is shown by the blue grid in each viewport. This is the plane that serves as your conceptual workspace. The y- plane is active by default, to reflect the real-world conception of the ground as the base to which matter "sticks," with structures extending upward from it. To change planes, go to Edit | Active Grid and choose the plane you want. The hot keys to change planes are X for the x-plane, Y for the y-plane, and Z for the z-plane. Once your mind has assimilated to the 3D world (this takes a while— at least it did for me), you will find it very helpful to be able to switch between active grids quickly in order to be able to constrain 2D translations (translation just means moving something) to the plane you choose.

Tip: You can toggle between the last transformation tool used and your current other tool (anything that is not a transformation tool) with theSPACEBAR . This is especially handy when you are trying to place something with the move tool and you need to keep adjusting your perspective view to see if you are getting the desired result.

Scale and rotate work the same way, with the same handles serving as constraints in their respective directions. The last remaining trick to master with the transformation tools is the keyboard modifiers. Don't worry— the concepts behind each modifier are the same as in 2D graphics tools you already know. The following list shows the most commonly used options.

  • ALT: As you would expect, holding down ALT while you move or rotate an object creates a copy of the original. ALT combined with the scale tool causes the object to be modified from the center instead of the opposite corner.
  • SHIFT: This modifier generally constrains the transformation tools. When you rotate along one axis using SHIFT, the rotation is constrained to multiples of 45 degrees. SHIFT used with the scale tool constrains the dimensions of the object to their original proportions (that is, scales each direction equally).
  • ALT-SHIFT: This modifier works the same as SHIFT with the scale tool, except that the object scales from its center. With the move tool, ALT-SHIFT moves the object along the axis that intersects the origin of the active grid (that is, moves the object up and down relative to the active grid, or moves the object closer to or farther away from the active grid).

At this point, you may well be thinking that all these permutations of the same tools aren't necessary, or that this kind of stuff is the domain of "advanced features" — whatever that is. As someone with a fair amount of experience in 3D as a hobby, I can assure you that you will cherish every option you have to view and transform parts of 3D models and scenes when they become complex.

Selection - Page 6
Macromedia Flash 5 Developer's Guide
Project—Build a Spaceship - Page 8


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