Laying a Foundation - Page 2
December 15, 2000
As with all things in life, we have to learn to walk before we
can run before we can jump in and start producing the
goods, we have a few basics to get through.
PHP uses the gd graphics library for all
but its most basic image functions. Provided you have a recent
version of the library, you can create and manipulate images in a
number of different formats; the two most noteworthy are JPEG and
PNG. These are both compressed file formats, which means that
they use mathematical algorithms to reduce the amount of data
required to completely describe the image. They therefore play a
very important role in keeping your file sizes small and download
times short!
It's important to be able to recognize where you should use each
format they use quite different compression techniques,
and most images will be better suited to one or the other.
The JPEG format uses lossy compression. What this means is
that some of the data in the original image is lost during
compression. The format is designed to work best with images like
photographs (that's where the "P" in "JPEG" comes from), where
there's a lot of subtle shading and not too much fine detail.
It's the format to use when a slight loss in quality won't be too
apparent to the viewer.
The PNG format on the other hand is compressed in a
lossless fashion. It works best with images that contain
lines and large blocks of color, cartoons for example. When the
image is uncompressed, it will contain all of its original
information. This means that sharp edges and straight lines
(which suffer under JPEG compression) will be reproduced
faithfully.
Early versions of gd (and thus PHP) contained
support for GIF files, which are similar in many respects
to PNG. However, Unisys holds a patent on the LZW compression
algorithm used to create fully compressed GIFs, and consequently
GIF support has been completely replaced by that for PNG files
since gd version 1.6. All is far from lost though,
as JPEG and the excellent PNG image encoding formats should be
sufficient for all your graphics needs.
Before we even look at the technicalities of creating the image,
let's go through the steps involved in getting PHP to create an
image and display it in the browser:
This is effectively just a section of memory in which we define
an image before outputting it to the browser or to disk.
- Create an image canvas for PHP to work on this
is simply a reserved portion of server memory, onto which the
script will "draw" (that is, write data) before outputting it to
the browser or disk as an image.
- Draw the picture on the image canvas.
- Send the image to the browser.
- Clean up memory by throwing away the image canvas.
Beginning PHP4
Beginning PHP4
Creating an Image - Page 3
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