File Size and Drawings
March 1, 2000
When you are new to this type of drawing
you will probably do a lot of stumbling, fixing, tweaking, nudging,
connecting, fudging, and scribbling. That's fine - in bitmap images
that type of editing doesn't have any bearing on the final file
size. Not so in Flash. Every extra line, nudge, and tweak you make
in a vector image is another equation for the computer to run to
figure out which colors go where. Remember parabolas? How would
you like to do another parabola story problem for every pen stroke?
Well, the computer doesn't like it, either.
Luckily Flash can help you round out your chunkified doodles. Draw
something in your scratch movie with the pencil tool that has a lot
of curves and turns. Select what you just drew with the arrow tool and
optimize the curves (CTRL - ALT - SHIFT - C, or Modify > Curves
> Optimize). This will really help cut down the file size if you
have a lot of messy hand-drawn images.
When you use text in your movie you are forced to make a decision
between better file size or better looking text. If you choose to
enable "Antialias Text" (CTRL - ALT - SHIFT - T, or View >
Antialias Text), the file size will increase noticeably. This will
be a familiar concern to those who have tried to make interesting
ad banner gif's with text.
Now that we're getting familiar with creating in Flash it's
time to add those little extras to make our movie more
advanced. Next week we'll learn how to add interactivity with actions
and gain control with variables.
Gradients
0 to 60 in Flash
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