Terms/Work Area
February 21, 2000
Like all great performance autos, your
Flash machine has an elegant, easy-to-comprehend instrument panel.
Let's take a look at it. (Skim this section for now, just to
introduce the information. Don't worry about mastering the concepts
yet. You'll have a chance to review after we tinker with a few
things).

Toolbar and Modifiers: The toolbar should look familiar if you
have used graphics tools before. If not, don't worry - it is very easy
to use. The toolbar is divided into two sections: the tools (on top)
and the modifiers (on the bottom). When you select a tool in the top
section, the modifier changes to show the available options for that
tool, (like your floating options menus in
Photoshop
or Illustrator).
Stage: Think of the stage as the document you are creating.
Basically, it identifies the area that will be visible in the final
product.
Library: This is where you store all the little bits that make
up your flash production. ***Warning - tangent ! *** Everyone knows
the story "Green Eggs and Ham" - yes everyone in every culture everywhere
in the world. But did you know that Dr. Seuss, (who must have been a
Ph.D. in web design), actually wrote the story in response to a challenge
to write an engaging tale with a very limited number of words (I think
about 50)? This economy - reusable components in a piece of art unfolding
over time - is the name of the game in Flash. The more you can reuse
the things in your library in favor of re-drawing something similar,
the more efficient (smaller file size, smoother operation) your Flash
movie will be.
Symbols: A symbol is any thing you want to designate as a reusable
entity in a Flash movie; (a movie is what you are making - AKA .swf file).
Think of a symbol like this: Disney Fantasia is to .gif animation as
claymation is to Flash. In both Disney hand-drawn animation and .gif
animations each frame is drawn by hand. Claymation, on the other hand,
uses the same clay model from frame to frame, just moved a little each
time to produce the illusion of motion. You wouldn't think of making
a brand new clay Godzilla for every frame of a feature movie - at that
rate of production it would take Godzilla weeks to devour Tokyo! (We
don't have that kind of time! We need to call in the army, with all
of their model jeeps and tanks with stationary, molded treads). Think
of symbols as your clay Godzillas, and parts thereof.
Timeline: Made up of frames (each tiny box is a frame), the
timeline shows how the movie progresses over time - just like the frames
of a movie reel.
Layers: Think overhead transparencies - the kind on cellophane
sheets. You can add layers to a movie and move each layer higher and
lower, relative to each other. Non-transparent items in the top layers
obscure items in the lower layers, as you would expect. (Exact same
concept as layers in Photoshop, Illustrator, etc.).
Other Terms
Instance: every time a reusable movie clip (symbol) is used
in a movie - from the time that it appears to the time that it disappears
- it is called an instance. For example, if you were animating a SouthPark
cartoon in Flash, you would have a symbol for the front view of Cartman's
head (a circle with a stocking cap on top). You would reuse the same
drawing over and over every time you wanted to see Cartman from the
front; and each time you used that drawing is called an instance.
Scene: You can divide the movie into scenes, which is a good
idea to keep the organization clear. You can work on each scene as if
it were its own movie, then link them all together in whatever way you
choose.
Tweening: In the old days of hand-drawn animation there would
be a lead animator (like Walt Disney), and a bunch of grunts. The lead
animator would draw the key frames, and the lackeys would fill in the
(obvious) space in between. Flash is your grunt/lackey. You can use
the tweening function to have your characters move from point to point,
change size, shape, color, etc. very smoothly.
Keyframes: You can designate any frame to be a keyframe. You
will want to do this to have certain things occur at specific times,
or in a particular order. Basically keyframes are the place markers
for events in a movie.
.fla file: This is the file format for the movie in the editing
software.
.swf file: This is what you publish. Browsers read .swf
Flash is Different
0 to 60 in Flash
The real thing
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