Capture Cards - Page 4
March 12, 2001
In recent years the prices of capture cards has fallen rapidly.
Functionality that used to cost $1,000 is now below $200. I'm
going to look at two fairly inexpensive capture cards that are
still up to professional standards, but are cheap enough for
hobbyists.
The Viewcast Osprey
100 has a list price of $159 and can be found
for $149 if you poke around a bit. The other card worth
mentioning is Winnov's Videum AV
that sells for about $199.
Input/Output (I/O)
Video cards are generally differentiated by two things:
Performance and I/O. I've always been a big fan of the Osprey
100 card. It's very small and fits well into a typical cramped
desktop computer. It has three composite (RCA jacks) inputs as
well as a S-Video input. This allows you to switch between a
variety of external video sources. Its main draw back is its lack
of audio inputs. I normally use the audio input on my sound card
and never seem to have any problems. There is a slightly more
expensive board, the Osprey 200, that includes audio inputs. In
the past I've had audio driver conflicts between the 200 and
existing sound cards. Thus I normally stick to the well tested
Osprey 100. When recording longer video segments there
supposedly can be synchronization problems when using the Osprey
100 and a separate sound card, but I've never run into them.
The Videum is a much larger card and shouldn't be used on small
desktops. I'd only use it in a tower case. The Videum has a
major advantage with built-in audio, though as I mentioned this
it can cause problems with existing sound cards. The card is
limited to only one composite video jack though jacks for MXC
video and S-Video are provided.
Both cards come with basic capture software that will produce an
AVI file or several other formats. You can also make basic
adjustments to brightness and color levels. If you have access
to Adobe Premiere
or Vegas Video
both these cards work well with these software packages.
Capture Quality
Video capture should always be done at a considerably better
quality than the final product. With these cards I would
recommend against capturing at a full 640x480 and 30fps. I've
had some problems with both cards dropping frames at these
resolutions. I'd recommend dropping the capture size down to
320x240 and capturing at 30 fps. This will give you smooth high
quality source AVI files.
Both cards are capable of capturing at 640x480 pixels and 30
frames per second (fps). However, since we are going to be
encoding to a final resolution of either 320x240 or 160x120 and
either 24 fps or 15 fps, we don't need to capture at the higher
rate. On any modern computer you should be able to do 320x240
capture at 30 fps with no dropped frames using either card.
In our next article we will cover the conversion of the captured
AVI files to Windows Media.
Conclusion:
In our first article we have looked at Windows Media for both the
consumer market and the commercial markets. Currently the
corporate market is the most developed and offers the best chance
of delivering profitable revenue in the short term. Next we
looked at when streaming is a viable alternative to closed
circuit and VHS tapes. We also discussed how video that is
intended for streaming media should be shot. This is probably
the area that differs the most between analog video delivery and
streaming media. It is important to realize the effect of the
Windows Media codec and how it trades bandwidth for quality.
Next we transferred our source material from analog tape such as
Beta SP or VHS to the computer using a video capture card. We
looked at two mainstream prosumer capture cards that are both
cheap and reliable.
In our next article, we're going to take our freshly made AVI
file and convert it into Windows Media using the Windows Media
encoder. Then we'll look at how to place it on a server and make
it available on a Web page.
Shooting Streaming Video - Page 3
Windows Media: Encoding
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