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Swift 3D

February 6, 2002

It used to be that you could seemingly go on a week-long vacation while waiting for a three-dimension scene to render, but fortunately there have been many advancements in software. A perfect example of such improvements is Swift 3D from Electric Rain.

Swift3D Interface Rendering speed is very quick for a single object, although animation rendering can take longer because of the volume involved. While rendering speed is important, it isn't the only great feature Swift 3D has to offer.

Another great feature is the fact that unlike most 3D programs, Swift 3D does not use those annoying wire frames to build objects. In Swift 3D, users type in the text they wish and immediately apply a color to it.

In fact, should a user have an object already made — and it is .eps, .ai, .dxf, or .dxb format — it can be imported into the program.

While the program provides the user with many options for shapes to start with, the program is definitely better to use with symmetrical shapes. That isn't to say it can't be done, but it does become much more difficult.

However, should the user select a shape from the top of the program screen, it appears in the scene in full skin, ready to be altered as needed.

Further, when the scene is finished, Swift 3D can export in Flash's .swf format as well as .eps, .ai, and .svg, which makes it about as easy as it gets to create Flash scenes with a 3D program.

One area of complaint is that it only allows users to apply one color per object, but that negative is countered by the program's ability to enhance cartoon fills and gradient shading.

The program has easy to use extrusion, bezier, and lathe tools.

Coloring objects is as easy as selecting a model at the bottom of the screen and dragging and dropping the color onto the created object. The program also allows for numerical positioning, object scaling, and varying lighting effects.

Like many such programs, Swift 3D providers the users with multiple views, and windows are marked so that they can see their creation from all angles.

Other features worth mentioning include the program's ability to use animated materials to allow for color morphing, the ability to preview and edit complete animations before exporting them, and the program's automatic optimization of files before exporting.

The program isn't for the old 386 computers for sure. In fact, it requires a 200 MHz Pentium (with 64 MB of RAM) or Power PC (with 96 MB of Ram). Macintosh users need OS 8.1 or higher.

Swift 3D is designed to create 3D content for Flash and Adobe Illustrator, but the difference in it and many such programs is that it is highly usable even without previous experience, and it is easy and useful enough to create excellent Web content.

Swift 3D's learning curve is not as extreme as many such programs, with users able to begin creating meaningful objects in about 90 minutes, perhaps less if they use the tutorial provided in the programs user guide.

With the program's speed and quality combined, it is a sure bet for those needing 3D animation.


What is it called again? Swift 3D v.2
Where can I get it? http://www.erain.com
How much does it cost? $159
How big is the download? 7.8 MB
Do I recommend it? If you need a 3D program, this is one that definitely should be considered. Its ease of use and various options make it a keeper.



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