Flash MX - Page 4
September 30, 2002
Whether you're designing motion graphics or building data-driven
applications, Flash MX has the tools you need. New video and color
management tools extend your creative capabilities. Development
time is reduced through the use of pre-built templates, UI
components, an improved timeline and integration with both Freehand
and Fireworks.
Creating professional looking sites is easier than ever in
Flash MX. The product ships with pre-built templates for
presentations, photo albums, ads, menus and more! You can
also save your own designs for use as templates.
Work Flow
Flash fans and newbies alike are going to be thrilled with the new
user interface in the latest release of Flash MX. Most noticeable
to oldtimers will be the re-designed panels.
The tabbed editing controls in Flash are now collapsible panels
that can be arranged and combined to the users preferences. No
more sorting through a hodge-podge of multiple panels looking for
a particular object. Locating that illusive panel, while perhaps
not a delight is no longer the nightmare of days gone by. Don't
care for quite this much organization? Not to worry, the panels
can still be un-docked and placed where you like.
The new Property Inspector is quite possibly the best thing to
happen to Flash MX.
It's context-sensitive, changing options
depending upon what has been selected. If you select a frame,
frame and tweening options are available; select text and text
options appear. Talk about a space saver, everything you need in
one panel!
Looking at just one of these property panels gives an idea of
their versatility. The Text Property inspector allows you to
view fonts in the text you're going to publish rather than the
font name; a handy little button allows you to specify if the text
will run vertical or horizontal.
The Timeline has been enhanced to include nested folders that
can be collapsed or expanded, improved cursor feedback for moving,
adjusting and resizing frames, cutting and pasting
of multiple frames, and cell-based and object-based editing modes.
Use the Distribute to Layers to move multiple selected objects.
The selections will be moved to their respective layers and named
based on their content! For example, if the object is a symbol,
bitmap, or text, the new layer will share the same name. Why is
this whole thing a big deal? Imagine, which would you rather do,
create multiple layers by hand and paste an object into place...
or do it all in one simple keystroke? I didn't think I'd hear
any arguments there.
The drag-and-drop interface of the Shared Libraries
allows the user to easily share
symbols across multiple documents. Flash MX automatically
tracks symbols as they are copied from one document to another.
When updating an original symbol, the user can choose to either
manually or automatically update the referring symbols to the
latest version.
Design Tools
The new Free Transform Tool and Envelope Modifier
provides added
flexibility in design creation. Transform graphic objects,
groups, text blocks, and instances. The Transform tool is
great for scaling, rotating, skewing and distorting. The
Envelope Modifier provides additional handles for greater
flexibility, allowing you to push, pull, distort and twist
Another new feature is Pixel Snapping, which provides precise
object placement, down to the exact pixels. When the stage
is zoomed to 400% or higher, a pixel grid is displayed.
Complex effects can be easily created with the Flash MX Dynamic
Masking feature. Use movie clip symbols for animated mask
effects, or script your mask with ActionScript.
Text
Missing font Substitution will pop up an alert box
indicating missing fonts the first time a scene is displayed
on the stage. (Naturally, this only works if the scene is
missing fonts). Options to substitute a different font or
accept the default mappings are provided. The Font Mapping
dialog box, which opens when you select to substitute fonts, lists
all of the missing fonts in the document and lets you select
substitutes.
The Break Apart command breaks text apart into separate
editable letters. Choose Break Apart again to convert the
characters to editable shapes. The intermediate step makes
creating and updating text animations much simpler.
Create Vertical Text with the click of a button! That's right,
you can now create vertical text in Flash MX simply by selecting
it in the Property Inspector! This is a particularly useful
feature for any language, but critical for Asian languages such as
Japanese, Korean and Chinese.
Flash MX now has Multi-lingual Support shipping in eleven
international languages, including Korean and Chinese. In
addition, Flash includes integrated support for Unicode
character standards.
Dreamweaver MX and Internet Applications - Page 3
Studio MX
Learning Resources - Page 5
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